ELORX

Interactive Magic &

Immersive Realities.

Dr. Jens M. Stober // Media Artist & PhD in Creative Media

Specialist for Creative Technology & Interactive Realities

My work is rooted in media art and the joy of creation. Creativity is intelligence having fun.

Driven by non-linear thinking, I playfully create subversive media art and bridge the gap between digital logic and physical reality. I provide systemic tech advisory for VCs and angel investors, experimental prototyping for brands, and robust interactive installations for cultural spaces.

Featured In & Trusted By

TIME
BBC
theguardian
Spiegel
The Washington Post
ARTE
CNN
msnbc
VICE
Le Monde
AFTONBLADET
cnet
Golem
eurogamer
kotaku
BILD
GameStar
01 // WHAT I OFFER

Creative Technology & Interactive Realities

My work is rooted in media art and the joy of creation.

This is the foundation of everything I do. I bridge the gap between digital logic and physical reality through non-linear thinking. I don't follow rigid playbooks; I dissolve complex technical bottlenecks through playful problem-solving and experimental engineering to transform ideas into tangible, interactive experiences.

Systemic Sparring

Systemic Sparring

Directly for: Founders, VCs, Angel Investors & Creative Agencies

If your project is stuck or your team is caught in a linear development loop, I perform a deep system reality check. Built specifically for founders, venture capitalists, and agency leads, this sparring audits prototypes for actual technological depth and network stability. I inject non-linear logic to untangle gridlocked setups and clear a straight path for true interactivity before you commit capital or waste months in production. Operating as an external consultant, all advisory sessions are conducted under strict NDAs to guarantee absolute discretion for your intellectual property.

Book Sparring →
Creative R&D & Prototyping

Creative R&D & Prototyping

Directly for: Corporate R&D Units, Innovation Labs & Bold Brands

When conventional engineering hits a wall, I bring playful problem-solving to complex technical bottlenecks. Tailored for corporate R&D teams and forward-thinking brands who need to touch the future today, you hand me your toughest technical challenge. I develop it into a functional, radical proof-of-concept using a seamless fusion of custom hardware, AI agents, and game engines. All proprietary corporate R&D is handled with the highest level of confidentiality.

Inquire Prototyping →
Interactive Realities & Immersive Spaces

Interactive Realities & Immersive Spaces

Directly for: Museums, Galleries, Cultural Institutions, Festivals & Curators

I conceptualize and build entire interactive installations designed specifically for curators, festival directors, and museum spaces. From real-time Unreal Engine 5 systems driven by AI body tracking to experimental biosensor interfaces, I connect code and human nature. Every space is engineered for absolute resilience, creating experiences that trigger immediate fascination while flawlessly enduring massive public traffic.

Inquire Installation →

Playful Systems & Interactive Magic

I fundamentally work and think playfully. My passion lies in creatively interconnecting the digital and physical worlds. Whether Artificial Intelligence, Game Engines, Neuro-sensors, or Custom Hardware—I view technology on a deep system level.

Operating on a meta-level, I belong to the few who grasp complex structures holistically. I read code, understand architecture, and orchestrate seamless communication within complex setups.

But that is merely the craft. My true drive is the joy of creation. I reshape technologies to build Immersive Experiences that trigger fascination and feel like genuine magic. I construct unexpected interactions: between human and machine, nature and AI, mediated by the system.

Artistic Subversion
02 // THE LAB: SELECTED WORKS

Media Art and the Art of Non-Linear Thinking.

NEURONATURE

Neuronature

Can an algorithm understand human stress? Neuronature is an experimental framework exploring new frontiers in human-machine interaction. Translating raw biometric data into generative art allows the system to organically respond to physical tension.

Explore Project

ELORXIUM

An Artistic AI Lifeform for Playful Environments. ELORXIUM is not a software application; it is a digital organism. Acting as an invisible, autonomous nervous system, it breathes life into physical spaces. It perceives its surroundings, learns from human curiosity, and translates real-time stimuli into breathtaking, gamified 3D realities.

Explore Project

1378(km)

★ BEST GERMAN GAME 2010

An internationally acclaimed serious game that transforms the 1976 inner-German border into an interactive space for ethical reflection by subverting shooter mechanics to reward non-violence. Generating over 900,000 downloads and massive global media coverage.

Explore Project 1378km.de

Ride Your Mind

A real-time Neuro-VR experience driven entirely by Brain-Computer Interfaces. A fusion of subconscious biology and generative art.

Explore Project

Bashball

A dynamic, body-controlled digital ecosystem that transforms human movement into interactive magic. Powered by Unreal Engine 5 and 3D AI body tracking.

Explore Project

POSOMAT

Scaling experimental prototypes into robust interactive hardware. From high-end design photo booths to networked LED wall games powered by Unreal Engine 5.

Read Case posomat.com

Mercedes-Benz AI Patent

I helped Mercedes-Benz pioneer the "AI First Aid Kit" before AI became a global trend. As an external consultant, I applied nonlinear logic to corporate R&D, resulting in an officially granted patent.

Explore Project

Shade

An interactive game art installation merging multi-projection stereoscopic 3D with dynamic stage lights tracking physical room movements.

Explore Project

Unreal Engine 5 Experiments

A collection of Unreal Engine 5 real-time experiments, including Pulsing Pillars (architectural audio frequency mapping to trees) and Dodecahedron's Arrival (immersive mathematical light sculptures).

Explore Project

PULSE TREE

PULSE TREE is a light installation that takes root around the trunk of a three-stemmed birch tree, visualizing its unseen vitality and life force.

Explore Project

Workflow Mastery

I know and master the complete workflow for creating digital and physical interactive worlds. I am not limited by a single tool; I choose the instrument the system demands.

Game Engines & Realtime 3D:
Unreal Engine 5 Unity3D Source Engine CryEngine
Programming Languages:
C# C++ Java HTML5 Python PHP
Artificial Intelligence:
AI Models Machine Learning Neural Networks LLM Integration
3D Design & Animation:
Blender Maya 3ds Max 3D Modeling 3D Scanning Photogrammetry
Physical Prototyping:
3D Printing Laser Cutting Fusion 360 3D CAD
Hardware & Sensors:
Arduino Microcontrollers EEG & BCI Custom PCBs
Postproduction & Media:
Adobe CC DaVinci Resolve
Web & E-Commerce:
Magento 2 WordPress
Realities:
Virtual Reality Augmented Reality Mixed Reality (XR)
04 // ABOUT THE ARTIST

Playful Systems & Non-Linear Thinking

I fundamentally work and think playfully. As a non-linear thinker, I do not follow standard playbooks. I operate outside predictable logic, approaching challenges from a purely artistic perspective. By reframing problems and spotting patterns differently, I discover unconventional, out-of-the-box solutions.

Whether working with Game Engines, Neuro-sensors, or Custom Hardware, I explore technology on a deep system level. I possess a systemic understanding that allows me to grasp complex structures holistically and see how every component communicates within a vast network. I use AI as a tactical, highly precise instrument, not as an inflationary buzzword or a lazy fix for flawed concepts. I read code and can precisely communicate with programmers or machine learning models to execute my creative vision and ensure a flawless setup.

My true drive is the joy of creation. I reshape technologies to build Immersive Experiences that trigger fascination and feel like genuine magic. I construct unexpected interactions: between human and machine, nature and AI, or human and nature, mediated by the system.

Read Extended Bio →
Dr. Jens M. Stober

Exhibitions & Media

Media Attention // Featured In

TIME Magazine, BBC, The Guardian, Der Spiegel, The Washington Post, ARTE, CNN, MSNBC, VICE, Le Monde, Aftonbladet, CNET, Golem.de, Eurogamer, Kotaku, BILD, GameStar.

This represents only a small selection of a vast global media echo, encompassing hundreds of international print publications, online tech journals, and television networks worldwide.

TIME
BBC
theguardian
Spiegel
The Washington Post
ARTE
CNN
msnbc
VICE
Le Monde
AFTONBLADET
cnet
Golem
eurogamer
kotaku
BILD
GameStar

Museums & Exhibitions:

Nam June Paik Art Center: New Gameplay, Seoul, South Korea
ZKM | Center for Art and Media: World of Games, Karlsruhe, Germany
Museum of World Culture: World of Games, Gothenburg, Sweden
DOX Centre for Contemporary Art: Lucifer Effect, Prague, Czech Republic
Computerspielemuseum Berlin, Germany
Bundeskunsthalle: Art and Exhibition Hall, Bonn, Germany
Boston Cyberarts Gallery, USA
MIT GameLab, USA

Keynotes, Talks & Seminars:

ZKM Karlsruhe: Neurogaming: the future of gaming or bullshit?
FROG Vienna: Hacking as playful design strategy
ZKM Karlsruhe: Hacking: The Art of playful problem solving
Clash of Realities: Critical Game Design
Games 4 Change (AUS): Behind the Game 1378(km)
University of Arts and Design Karlsruhe (HfG Karlsruhe): Lecture: UNITY 3D as Game & Art Engine Seminar
University of Arts and Design Karlsruhe (HfG Karlsruhe): Lecture: Skandal Design Seminar Vorlesung
Chaos Computer Club: Modding in game engines