ELORX
06 // GAME ART INSTALLATION

SHADE (2012)

SHADE (2012)

Bridging Physical and Virtual Space

My award-winning HfG/ZKM diploma thesis combining stereoscopic 3D vision in a cave-like multi-projector setup with physical stage lighting.

The installation bridges the virtual space of a game with the physical architecture of the room, dynamically illuminating the space as players explore the game.

Active Shutter Calibration

Implemented a three-projector projection mapping system with active stereoscopic shutter glasses. The game logic tracked player position via infrared cameras.

By feeding spatial coordinates to DMX-controlled theatrical spotlights, the room became an active participant in the virtual experience, dissolving the boundary between screen and space.

Technologies & Integration

Source Engine C++ DMX Projection Mapping Stereoscopic 3D IR Tracking

ZKM Exhibition & Projection Setup

Shade Stereoscopic Multi-Projection Mapping Diagram
Stage Light DMX Calibration in Cave
Installation Live Play Session at ZKM
Active Shutter stereoscopic mapping test
Gallery Spatial Tracking Setup Detail
Generative Light Projection and Spotlight mapping