My award-winning HfG/ZKM diploma thesis combining stereoscopic 3D vision in a cave-like multi-projector setup with physical stage lighting.
The installation bridges the virtual space of a game with the physical architecture of the room, dynamically illuminating the space as players explore the game.
Implemented a three-projector projection mapping system with active stereoscopic shutter glasses. The game logic tracked player position via infrared cameras.
By feeding spatial coordinates to DMX-controlled theatrical spotlights, the room became an active participant in the virtual experience, dissolving the boundary between screen and space.