by Dr. Jens M. Stober - ELORX | Feb 19, 2025 | Games
Multiplayer games have long been the cornerstone of the gaming community. But what if every gaming experience could be as unique as the player behind the screen? Today, adaptive, personalized single-player games powered by advanced AI are paving the way for a...
by Dr. Jens M. Stober - ELORX | Dec 11, 2024 | Hardware
Building the Perfect Unreal Engine 5 Workstation Are you ready to bring your creative visions to life with Unreal Engine 5? As a media artist with over 20 years of experience in game engines and interactive media art, I understand how critical a high-performance...
by Dr. Jens M. Stober - ELORX | Jan 30, 2023 | Exhibitions, Media Art, News
My Serious Game Art Piece 1378(km) is shown at the Museum of World Culture (Varldskulturmuseet) in Gothenburg, Sweden in the exhibition World of Games (VÄRLDENS SPEL). The Show opens on 01. April...
by Dr. Jens M. Stober - ELORX | Dec 18, 2013 | Publications
The activity of play is situated within different contextual constraints. Games contextualize the way we play and, vice versa, our play recontextualizes the rules and goals of games. Our culture, society and history contextualizes the way we create and experience...
by Dr. Jens M. Stober - ELORX | Nov 18, 2013 | Keynote & Talks
Prof. Dr. Matthias Wölfel (School of Design of Pforzheim University) and Jens M. Stober (RMIT University, GEElab Europe) held a three days workshop about Futuristic and Fictional User Interfaces. In this workshop the students did explore playfully historic and...