ELORX

Interactive Magic &

Immersive Realities.

Dr. Jens M. Stober // Media Artist & PhD in Creative Media

Specialist for Creative Technology & Interactive Realities

My work is rooted in media art and the joy of creation. Creativity is intelligence having fun.

Driven by non-linear thinking, I playfully create subversive media art and bridge the gap between digital logic and physical reality. I provide systemic tech advisory for VCs and angel investors, experimental prototyping for brands, and robust interactive installations for cultural spaces.

Featured In & Trusted By

TIME
BBC
theguardian
Spiegel
The Washington Post
ARTE
CNN
msnbc
VICE
Le Monde
AFTONBLADET
cnet
Golem
eurogamer
kotaku
BILD
GameStar
01 // WHAT I OFFER

Creative Technology & Interactive Realities

My work is rooted in media art and the joy of creation.

This is the foundation of everything I do. I bridge the gap between digital logic and physical reality through non-linear thinking. I don't follow rigid playbooks; I dissolve complex technical bottlenecks through playful problem-solving and experimental engineering to transform ideas into tangible, interactive experiences.

Systemic Sparring

Systemic Sparring

Directly for: Founders, VCs, Angel Investors & Creative Agencies

  • Deep System Reality Checks to resolve stuck setups and linear development loops.
  • Prototype & Architecture Auditing to verify technological depth and network stability.
  • Non-Linear Logic Injection to untangle gridlocked setups before you commit capital.
  • Strict NDA Advisory Sessions ensuring absolute discretion for your intellectual property.
Book Sparring →
Creative R&D & Prototyping

Creative R&D & Prototyping

Directly for: Corporate R&D Units, Innovation Labs & Bold Brands

  • Playful Problem-Solving to bypass complex engineering and technology bottlenecks.
  • Radical Proof-of-Concepts translating futuristic ideas into touchable prototypes.
  • Seamless Technology Fusion combining custom hardware, AI agents, and real-time game engines.
  • High-Confidentiality R&D to protect proprietary corporate innovations.
Inquire Prototyping →
Interactive Realities & Immersive Spaces

Interactive Realities & Immersive Spaces

Directly for: Museums, Galleries, Cultural Institutions, Festivals & Curators

  • End-to-End Installations conceptualized and built specifically for cultural and exhibition spaces.
  • Real-time Unreal Engine 5 Systems driven by custom AI body-tracking.
  • Experimental Biosensors connecting interactive digital systems with human biology.
  • Absolute Public Resilience engineered to endure high-volume festival and museum traffic.
Inquire Installation →

Playful Systems & Interactive Magic

Operating at the intersection of digital logic and physical reality:

  • Holistic Tech Architecture: Grasping complex structures across code bases, system design, and communication protocols.
  • Cross-Disciplinary Fusion: Connecting Artificial Intelligence, real-time Game Engines (UE5), neuro-sensors, and custom hardware on a deep system level.
  • Interactive Magic: Reshaping technical limitations to build immersive experiences that spark direct human fascination.
Artistic Subversion
02 // THE LAB: SELECTED WORKS

Media Art and the Art of Non-Linear Thinking.

Ride Your Mind

Ride Your Mind

A real-time Neuro-VR experience driven entirely by Brain-Computer Interfaces. A fusion of subconscious biology and generative art.

Explore Project

Bashball

A dynamic, body-controlled digital ecosystem that transforms human movement into interactive magic. Powered by Unreal Engine 5 and 3D AI body tracking.

Explore Project

1378(km)

★ BEST GERMAN GAME 2010

An internationally acclaimed serious game that transforms the 1976 inner-German border into an interactive space for ethical reflection by subverting shooter mechanics to reward non-violence. Generating over 900,000 downloads and massive global media coverage.

Explore Project 1378km.de

Mercedes-Benz AI Patent

I helped Mercedes-Benz pioneer the "AI First Aid Kit" before AI became a global trend. As an external consultant, I applied nonlinear logic to corporate R&D, resulting in an officially granted patent.

Explore Project

POSOMAT

Scaling experimental prototypes into robust interactive hardware. From high-end design photo booths to networked LED wall games powered by Unreal Engine 5.

Read Case posomat.com

Shade

An interactive game art installation merging multi-projection stereoscopic 3D with dynamic stage lights tracking physical room movements.

Explore Project

Unreal Engine 5 Experiments

A collection of Unreal Engine 5 real-time experiments, including Pulsing Pillars (architectural audio frequency mapping to trees) and Dodecahedron's Arrival (immersive mathematical light sculptures).

Explore Project

PULSE TREE

PULSE TREE is a light installation that takes root around the trunk of a three-stemmed birch tree, visualizing its unseen vitality and life force.

Explore Project

Workflow Mastery

I know and master the complete workflow for creating digital and physical interactive worlds. I am not limited by a single tool; I choose the instrument the system demands.

Game Engines & Realtime 3D:
Unreal Engine 5 Unity3D Source Engine CryEngine
Programming Languages:
C# C++ Java HTML5 Python PHP
Artificial Intelligence:
AI Models Machine Learning Neural Networks LLM Integration
3D Design & Animation:
Blender Maya 3ds Max 3D Modeling 3D Scanning Photogrammetry
Physical Prototyping:
3D Printing Laser Cutting Fusion 360 3D CAD
Hardware & Sensors:
Arduino Microcontrollers EEG & BCI Custom PCBs
Postproduction & Media:
Adobe CC DaVinci Resolve
Web & E-Commerce:
Magento 2 WordPress
Realities:
Virtual Reality Augmented Reality Mixed Reality (XR)
04 // ABOUT THE ARTIST

Playful Systems & Non-Linear Thinking

I fundamentally work and think playfully. As a non-linear thinker, I do not follow standard playbooks. I operate outside predictable logic, approaching challenges from a purely artistic perspective. By reframing problems and spotting patterns differently, I discover unconventional, out-of-the-box solutions.

Whether working with Game Engines, Neuro-sensors, or Custom Hardware, I explore technology on a deep system level. I possess a systemic understanding that allows me to grasp complex structures holistically and see how every component communicates within a vast network. I use AI as a tactical, highly precise instrument, not as an inflationary buzzword or a lazy fix for flawed concepts. I read code and can precisely communicate with programmers or machine learning models to execute my creative vision and ensure a flawless setup.

My true drive is the joy of creation. I reshape technologies to build Immersive Experiences that trigger fascination and feel like genuine magic. I construct unexpected interactions: between human and machine, nature and AI, or human and nature, mediated by the system.

Read Extended Bio →
Dr. Jens M. Stober

Exhibitions & Media

Media Attention // Featured In:

TIME TIME Magazine
BBC BBC
theguardian The Guardian
Spiegel Der Spiegel
The Washington Post The Washington Post
ARTE ARTE
CNN CNN
msnbc MSNBC
VICE VICE
Le Monde Le Monde
AFTONBLADET Aftonbladet
cnet CNET
Golem.de Golem.de
eurogamer Eurogamer
kotaku Kotaku
BILD BILD
GameStar GameStar
SZ Süddeutsche Zeitung
WELT WELT
FOCUS Focus
svt SVT
ARD ARD
ZDF ZDF
RTL RTL
heise heise online
PC Games PC Games
stern stern
IGN IGN
CHIP CHIP
n-tv n-tv
COMPUTER BILD Computer Bild

This represents only a small selection of a vast global media echo, encompassing hundreds of international print publications, online tech journals, and television networks worldwide.

Museums & Exhibitions (Selection):

ZKM | Center for Art and Media: World of Games, Karlsruhe, Germany
MNK Karlsruhe: Global Contemporary, Karlsruhe, Germany
Nam June Paik Art Center: New Gameplay, Seoul, South Korea
DOX Centre for Contemporary Art: Lucifer Effect, Prague, Czech Republic
Computerspielemuseum Berlin, Germany
Bundeskunsthalle (Art and Exhibition Hall): Bonn, Germany
Spielsalon Kassel: Festival of Independent Games, Kassel, Germany
LEARNTEC: Level Up, Karlsruhe, Germany
Centro Cultural de São Paulo, Brazil
Ateneo de Manila University, Quezon City, Philippines
Pobeda Novosibirsk, Russia
Goethe-Institut San Francisco, USA
Goethe-Institut Washington D.C., USA
MIT GameLab, Boston, USA
Harvard University: German-American Conference, Cambridge, USA
Boston Cyberarts Gallery, Boston, USA
Kult Gallery, Singapore
Lostgens' Art Space, Kuala Lumpur, Malaysia
Commde-Design Center, Bangkok, Thailand
Athens Conservatoire, Athens, Greece
Goethe-Villa Yangon, Myanmar
FINKI (Faculty of Computer Science and Engineering), Skopje, North Macedonia
Neumünster Abbey, Luxembourg
The Physics Room (Jamie Hanton), Wellington / Christchurch, New Zealand
Goethe-Institut (Conde Duque), Madrid, Spain
Goethe-Institut Nancy, France
Goethe-Institut Boston & Cambridge, USA
Goethe-Institut Shanghai, China
Goethe-Institut Beijing, China
Goethe-Institut Lagos, Nigeria
Goethe-Institut Nicosia, Cyprus
Goethe-Institut Istanbul, Turkey
Goethe-Institut (Cermodern), Ankara, Turkey
Goethe-Institut Belgrade, Serbia
Goethe-Institut Zagreb & Rijeka, Croatia
Goethe-Institut (L'Iselp), Brussels, Belgium
Goethe-Institut Banja Luka / Sarajevo, Bosnia and Herzegovina
Goethe-Institut Toronto, Canada
Goethe-Institut South Asia (Colombo, Chennai, Mumbai, New Delhi), India
Goethe-Institut Ramallah, West Bank
Goethe-Institut Manila, Philippines
Goethe-Institut Hanoi, Vietnam
Goethe-Institut Jakarta, Indonesia
Goethe-Institut Mexico City, Mexico

Keynotes, Talks & Seminars:

ZKM Karlsruhe: Neurogaming: the future of gaming or bullshit?
FROG Vienna: Hacking as playful design strategy
ZKM Karlsruhe: Hacking: The Art of playful problem solving
Clash of Realities: Critical Game Design
Games 4 Change (AUS): Behind the Game 1378(km)
University of Arts and Design Karlsruhe (HfG Karlsruhe): Lecture: UNITY 3D as Game & Art Engine Seminar
University of Arts and Design Karlsruhe (HfG Karlsruhe): Lecture: Skandal Design Seminar Vorlesung
Chaos Computer Club: Modding in game engines