Jens M. Stober gives a talk about: “Computergames, Art and Sedition – about the Serious Game 1378(km)” at GulaschProgrammierNacht 11 of Entropia e.V. CCC Karlsruhe.
I am Media & Game Artist, Experimental Game Design Researcher, Playful Hacker, Visionary & Creative Thinker and Gamificator of Innovation.
I playfully started to understand the computer and its software, particularly games, as a toolset for the creation of digital worlds. So I began to see games in the same way I saw my LEGO bricks from the material world: small individual pieces that could be modified to create something larger and whole. Throughout my life, I have also used games as a toolset for my artistic work in the field of digital media art.
I studied Media Art / Game Art at the University of Art and Design Karlsruhe, where I have also co-founded the GameLab Karlsruhe and held seminars and workshop about artistic game design. In 2010 I started, with the release of the game 1378(km), a huge controversy and discussion in Germany, if a game is allowed to handle about the inner-German border situation. My artistic works (computer games) were shown in exhibitions all over the world such as the Centre for Art and Media Karlsruhe (ZKM), Museum of Contemporary Art (MNK) Karlsruhe, Centre for Contemporary Art (DOX) Praque, ART Moscow, Computerspielemuseum Berlin and many more.
In 2012 I started as doctoral researcher at RMIT University’s GEElab Europe where I am investigating Hacking as a Playful Strategy for Designing Artistic Games. I am interested in a playful use of emerging technologies such as Virtual Reality (VR), Augmented Reality (AR) and Brain Computer Interfaces (BCI), to transform them into artistic, gameful and experimental entertainment by linking diverse academic disciplines. Resumed this can be seen as Gamification of Innovation.
Beside all this fancy technology, conceptual and theoretical work I like it to be offline in the nature, photography, cooking, making music and doing sports.